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pfMaze
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b4935d5c2da0183effaf2129aeacbd9747b8af3c
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Jamal Millner II
b4935d5c2d
Multiple changes to the refind algo, added a few helper funcs to help out with sorting data, Alot of refactoring to do, fix the sorting algo to work with arrays instead of strs. Also desision marking on best route is done just have to get back to trunk and finish it off. It only works with =< 3 items in the maze needs to keep it less confined to a number and more to an algo
2024-11-02 18:03:54 -04:00
Project_Forum_From_Home
Initial Commit
2024-09-17 07:45:51 -04:00
scenes
Initial Commit
2024-09-17 07:45:51 -04:00
.gitattributes
Initial Commit
2024-09-17 07:45:51 -04:00
.gitignore
Initial Commit
2024-09-17 07:45:51 -04:00
AI.gd
Initial Commit
2024-09-17 07:45:51 -04:00
AI.tscn
Initial Commit
2024-09-17 07:45:51 -04:00
Brown.png
Initial Commit
2024-09-17 07:45:51 -04:00
Brown.png.import
Initial Commit
2024-09-17 07:45:51 -04:00
Data_Class.gd
Initial Commit
2024-09-17 07:45:51 -04:00
Forwardv.gd
Initial Commit
2024-09-17 07:45:51 -04:00
icon.svg
Initial Commit
2024-09-17 07:45:51 -04:00
icon.svg.import
Initial Commit
2024-09-17 07:45:51 -04:00
Jump (32x32).png
Initial Commit
2024-09-17 07:45:51 -04:00
Jump (32x32).png.import
Initial Commit
2024-09-17 07:45:51 -04:00
Leftv.gd
Initial Commit
2024-09-17 07:45:51 -04:00
Main_player.tscn
Initial Commit
2024-09-17 07:45:51 -04:00
main.tscn
Multiple changes to the refind algo, added a few helper funcs to help out with sorting data, Alot of refactoring to do, fix the sorting algo to work with arrays instead of strs. Also desision marking on best route is done just have to get back to trunk and finish it off. It only works with =< 3 items in the maze needs to keep it less confined to a number and more to an algo
2024-11-02 18:03:54 -04:00
Movement_Class.gd
Initial Commit
2024-09-17 07:45:51 -04:00
PlayerScript.gd
Multiple changes to the refind algo, added a few helper funcs to help out with sorting data, Alot of refactoring to do, fix the sorting algo to work with arrays instead of strs. Also desision marking on best route is done just have to get back to trunk and finish it off. It only works with =< 3 items in the maze needs to keep it less confined to a number and more to an algo
2024-11-02 18:03:54 -04:00
project.godot
Initial Commit
2024-09-17 07:45:51 -04:00
Rightv.gd
Initial Commit
2024-09-17 07:45:51 -04:00
Terrain (16x16).png
Initial Commit
2024-09-17 07:45:51 -04:00
Terrain (16x16).png.import
Initial Commit
2024-09-17 07:45:51 -04:00
Description
Project forum 2024-2025 maze solving algorythm
909
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GDScript
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