Jamal Millner II ghost6870
  • Joined on 2024-07-22
ghost6870 pushed to main at ghost6870/pfMaze 2025-01-05 22:37:18 +00:00
7ca9503334 Ready To Go
ghost6870 pushed to main at ghost6870/pfMaze 2025-01-05 22:29:26 +00:00
68df60344a Test
ghost6870 pushed to main at ghost6870/pfMaze 2025-01-03 21:58:12 +00:00
80760241c3 Circles half work in orientation. I can finally move on from godot. Yipee
ghost6870 pushed to main at ghost6870/pfMaze 2025-01-02 23:12:13 +00:00
a63cebddda Orientation is going GREAT. Fix the fork in the road problem... Remember that i made it manual set Orientation for better control. FIX CIRCLES AGAIN. All in all pretty good more of touch ups from here.
ghost6870 pushed to no-cirlces at ghost6870/pfMaze 2024-12-19 13:15:37 +00:00
e5f0b13429 origin stuff I was late committing
ghost6870 pushed to no-cirlces at ghost6870/pfMaze 2024-11-08 13:12:21 +00:00
3df79803fe Doing a rework finally i know how im tackling reroute. It is now in a form of splits instead of every single path aquired which is faster and a little easier for me to comprehend. Going good i left a couple blank spots that need to be fixed like finishing a split and jumping back to the trunk but otherwise going strong. I did implement split detection today and should be a big step up from the dictionary method
ghost6870 pushed to no-cirlces at ghost6870/pfMaze 2024-11-07 13:10:23 +00:00
bae5ebd549 I figured out the random Dictionary error. PLEASE FIX THE FORMATTING FOR THE ALL SETS TO GOAL ARRAY. After that we are pretty much set. Use the Key array that I convieniently set up that I forgot to use. :( Not alot of progress but I made a blank set for tmr
ghost6870 pushed to no-cirlces at ghost6870/pfMaze 2024-11-02 22:03:57 +00:00
b4935d5c2d Multiple changes to the refind algo, added a few helper funcs to help out with sorting data, Alot of refactoring to do, fix the sorting algo to work with arrays instead of strs. Also desision marking on best route is done just have to get back to trunk and finish it off. It only works with =< 3 items in the maze needs to keep it less confined to a number and more to an algo
ghost6870 pushed to no-cirlces at ghost6870/pfMaze 2024-10-31 12:10:14 +00:00
2d1dbe268b Trunk is fully working and the route order is coming along. Route order needs an algo with non-biased to front. Maybe score system but idrk probably score system. Also the reverse thing is done
ghost6870 pushed to no-cirlces at ghost6870/pfMaze 2024-10-30 12:13:06 +00:00
29b5831c86 Many improvements including common elements search is working along with the trunk deletions. Also instances functions allowing for easy data tracking is done. Fix the full reverse function because data is flipped
ghost6870 pushed to no-cirlces at ghost6870/pfMaze 2024-10-29 12:14:21 +00:00
d550fca787 Depth search improved with array instead of individual vars. I need to fix trunk system its not working :(
ghost6870 pushed to no-cirlces at ghost6870/pfMaze 2024-10-28 12:11:35 +00:00
6b05323ded Got the depth search and the trunk working
ghost6870 pushed to no-cirlces at ghost6870/pfMaze 2024-10-25 12:10:45 +00:00
0eb09a8a1b Trunk proto is done might have to change param because its an inefficient cord
ghost6870 pushed to no-cirlces at ghost6870/pfMaze 2024-10-24 12:12:15 +00:00
0e0121c3c4 Tree Trunk start
ghost6870 pushed to no-cirlces at ghost6870/pfMaze 2024-10-21 12:12:04 +00:00
61d38852cd Learning about primary resolve tree. Traversing data with child and parent nodes
ghost6870 pushed to no-cirlces at ghost6870/pfMaze 2024-10-18 12:09:46 +00:00
40db904a6c Breaking up the Pathfinding algorythm that I would send to the drone!!! Going good so far need to scrape last dataset
ghost6870 pushed to no-cirlces at ghost6870/pfMaze 2024-10-16 12:11:47 +00:00
6df92902ac Tree Array bug is fixed and Multi array solve needs to add last command before sending to master array
ghost6870 pushed to no-cirlces at ghost6870/pfMaze 2024-10-15 12:12:28 +00:00
132d7d43c4 Testing Multi object solve. I need to fix Tree array Bug with DE
ghost6870 pushed to no-cirlces at ghost6870/pfMaze 2024-10-14 12:07:23 +00:00
f3252a4405 Starting the branching for multi-object-solve :)
ghost6870 commented on issue ghost6870/pfMaze#1 2024-10-13 17:12:59 +00:00
What about them circles though

The last version is up to date :)