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pfMaze
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80760241c3fdc52214783a245e28ff04db163bdf
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Jamal Millner II
80760241c3
Circles half work in orientation. I can finally move on from godot. Yipee
2025-01-03 16:58:07 -05:00
Project_Forum_From_Home
Initial Commit
2024-09-17 07:45:51 -04:00
scenes
Testing Commit from laptop
2024-09-24 08:10:19 -04:00
.gitattributes
Initial Commit
2024-09-17 07:45:51 -04:00
.gitignore
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2024-09-17 07:45:51 -04:00
AI.gd
Initial Commit
2024-09-17 07:45:51 -04:00
AI.tscn
Initial Commit
2024-09-17 07:45:51 -04:00
Brown.png
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2024-09-17 07:45:51 -04:00
Brown.png.import
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2024-09-17 07:45:51 -04:00
Data_Class.gd
Initial Commit
2024-09-17 07:45:51 -04:00
Forwardv.gd
Initial Commit
2024-09-17 07:45:51 -04:00
icon.svg
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2024-09-17 07:45:51 -04:00
icon.svg.import
Initial Commit
2024-09-17 07:45:51 -04:00
Jump (32x32).png
Initial Commit
2024-09-17 07:45:51 -04:00
Jump (32x32).png.import
Initial Commit
2024-09-17 07:45:51 -04:00
Leftv.gd
Initial Commit
2024-09-17 07:45:51 -04:00
Main_player.tscn
Initial Commit
2024-09-17 07:45:51 -04:00
main.tscn
Circles half work in orientation. I can finally move on from godot. Yipee
2025-01-03 16:58:07 -05:00
Movement_Class.gd
Initial Commit
2024-09-17 07:45:51 -04:00
PlayerScript.gd
Circles half work in orientation. I can finally move on from godot. Yipee
2025-01-03 16:58:07 -05:00
project.godot
Orientation is going GREAT. Fix the fork in the road problem... Remember that i made it manual set Orientation for better control. FIX CIRCLES AGAIN. All in all pretty good more of touch ups from here.
2025-01-02 18:12:00 -05:00
Rightv.gd
Initial Commit
2024-09-17 07:45:51 -04:00
Terrain (16x16).png
Initial Commit
2024-09-17 07:45:51 -04:00
Terrain (16x16).png.import
Initial Commit
2024-09-17 07:45:51 -04:00
Description
Project forum 2024-2025 maze solving algorythm
909
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GDScript
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