All Intersections point system Algo-Fully Working-

This commit is contained in:
2024-09-28 16:47:46 -04:00
parent 58b24176ab
commit 97afe595fb

View File

@@ -8,6 +8,7 @@ var Current_Position = [0,0]
var Cords = [[0,0]]
var Cords_Copy = []
var Intersections = [[]]
var Intersections_Copy = []
var Distance_From_Intersection = 0
var Tree_Array = []
@@ -39,6 +40,7 @@ var Move_Check2 = 0
var Move_Check = 0
var move_check2 = 0
var Move_Check3 = 0
var move_check7 = 99
var Been_There_Overide = false
var LogDump = []
var IntersectionDump = []
@@ -52,7 +54,7 @@ var CircleInts = 0
var LogDumpOrdered = []
var Order = []
var Intersections_from_root = []
var TargetCord = [100,-10]
var TargetCord = [2,-10]
var CircleCompleted = null
var AutoBacktrack = false
var IntersectionDict = {"Cord": [], "Data": [] }
@@ -60,8 +62,10 @@ var IntersectionDir = []
var IntersectionMove = 0
var IntOptions = []
var CurrentInt = ""
var InverNext = false
var Invert = false
var InvertionArray = []
var CordsDump = []
var FullCount = 0
func _input(event):
if Current_Position != TargetCord:
@@ -101,7 +105,9 @@ func _process(delta):
MoveAfterIntersection()
IntersectionWaysAvailable()
IntersectionDumping()
CordsDumping()
#print(InverNext)
#print(CordsDump)
else:
print("We Done!!!!!!!!!!!!!!!!!!!!!!!")
@@ -129,6 +135,13 @@ func WhatMove():
move = move + 1
state4 = 2
func CordsDumping():
if move_check7 != FullCount:
CordsDump.push_back(Current_Position)
var Duplicate = CordsDump.duplicate(true)
CordsDump = Duplicate
move_check7 = FullCount
func TravelLog():
if Detail_Dict.Been_There == false:
if move_check3 != move:
@@ -143,6 +156,7 @@ func BackTracking():
BackTrack_Array.push_back(move)
if Intersections.find(Current_Position) == -1 and Intersections.find(Current_Position) != Intersections.size() -1 and BackTrack_Array.size() >= 2:
TrackBack = GiveOrder()
print(TrackBack)
Distance_From_Intersection = BackTrack_Array[-1] - BackTrack_Array[-2]
print("The distance from the last intersection is : ", Distance_From_Intersection)
print("To get to the last intersection follow these steps : ", TrackBack)
@@ -297,44 +311,37 @@ func TrackIntersections():
func MoveAfterIntersection():
if move == IntersectionMove+1:
if InverNext == false:
if Move_Check6 != move:
if TrackBack.size() != 1 and BackTrack_Array.size() > 1:
IntersectionDir.push_back(LogDumpOrdered[0])
if BackTrack_Array.size() > 1 and BackTrack_Array[-1] - BackTrack_Array[-2] == 1:
InvertionArray.pop_back()
InverNext = true
else:
InverNext = false
if Move_Check6 != move:
if TrackBack.size() != 1 and BackTrack_Array.size() > 1:
IntersectionDir.push_back(LogDumpOrdered[0])
if BackTrack_Array.size() > 1 and BackTrack_Array[-1] - BackTrack_Array[-2] == 1:
InvertionArray.pop_back()
Invert = true
else:
IntersectionDir.push_back(LogDump[0])
if BackTrack_Array.size() > 1 and BackTrack_Array[-1] - BackTrack_Array[-2] == 1:
InvertionArray.pop_back()
InverNext = true
elif BackTrack_Array.size() > 1 and BackTrack_Array[-1] - BackTrack_Array[-2] != 1:
InverNext = false
InvertionArray.push_back(InverNext)
CallingDir()
if InvertionArray.size() > 1 and InvertionArray[-2] == true and InvertionArray[-1] == false:
print(Prev_dir_Opp)
if InvertionArray.size() >1 and InvertionArray[-1] == true and InvertionArray[-2] == false:
print(Prev_dir_Opp)
Invert = false
else:
IntersectionDir.push_back(LogDump[0])
if BackTrack_Array.size() > 1 and BackTrack_Array[-1] - BackTrack_Array[-2] == 1 and Invert == false:
InvertionArray.pop_back()
Invert = true
elif BackTrack_Array.size() > 1 and BackTrack_Array[-1] - BackTrack_Array[-2] != 1:
Invert = false
else:
print(Prev_dir)
print(InvertionArray)
#print("The Test is here !!!", IntOptions)
Move_Check6 = move
else:
InverNext = false
MoveAfterIntersection()
func CallingDir():
if Intersections.find(Current_Position) != -1 and IntOptions.size() > 1:
print(IntOptions[Intersections.find(Current_Position)-1])
Invert = false
if Invert == true:
#print(Prev_dir_Opp)
IntOptions[-1].erase(Prev_dir_Opp)
#print(IntOptions)
if Invert == false and CordsDump.size() >= 2 :
#print(Prev_dir)
if CordsDump.size() >= 2 and Intersections.find(CordsDump[-1]) != -1:
IntOptions[Intersections.find(CordsDump[-1])-1].erase(Prev_dir)
#print(IntOptions)
#print(Intersections)
Move_Check6 = move
func IntersectionDumping():
if CurrentInt != "Plain Path" and Detail_Dict.Type != "Dead End":
if Move_Check9 != move or Been_There_Array[-1] == true:
@@ -436,12 +443,21 @@ func AutoSolve():
DirectionStrengths[n] -= 25
if MoveScore < 15:
DirectionStrengths[n] -= MoveScore
if Intersections.find(Current_Position) != -1:
var Set = Intersections.find(Current_Position) -1
#print(IntOptions[Set])
#print(IntOptions)
#print(Set)
if IntOptions[Set].find(DirArray[n]) == -1:
DirectionStrengths[n] -= 1000
for i in OptionArrays:
if Intersections.find(i) != -1:
DirectionStrengths[n] -= 100
AutoBacktrack = false
var HighestPoints = DirectionStrengths.find(max(DirectionStrengths[0],DirectionStrengths[1],DirectionStrengths[2],DirectionStrengths[3]))
print(DirectionStrengths)
print("The Direction with the lowest points is ", DirArray[HighestPoints], "!")
Move(DirArray[HighestPoints])
#***** Helpers *****
@@ -465,6 +481,7 @@ func TypeOfIntersectionHelper():
func goDown():
var D = $Forwardv
dir = Vector2.DOWN
FullCount += 1
if not D.is_colliding():
self.global_position.y += 24
Current_Position[1] -=1
@@ -477,6 +494,7 @@ func goDown():
move += Move_Strength
print("There is something below you")
func goUp():
var U = $Backv
dir = Vector2.UP
@@ -492,6 +510,7 @@ func goUp():
move += Move_Strength
print("There is something above you")
#BeenTheirFromPrevCord()
FullCount += 1
func goRight():
var R = $Rightv
@@ -507,6 +526,7 @@ func goRight():
Been_There_Overide = true
move += Move_Strength
print("There is something to your right")
FullCount += 1
func goLeft():
var L = $Leftv
@@ -522,6 +542,7 @@ func goLeft():
Been_There_Overide = true
move += Move_Strength
print("There is something to your left")
FullCount += 1
#***** Auto Movement *****
@@ -533,6 +554,7 @@ func Move(SetDirection):
Prev_dir_Opp = "L"
move += Move_Strength
Been_There()
FullCount += 1
if SetDirection == "L":
self.global_position.x -= 24.4
@@ -541,6 +563,7 @@ func Move(SetDirection):
Prev_dir_Opp = "R"
move += Move_Strength
Been_There()
FullCount += 1
if SetDirection == "D":
self.global_position.y += 24
@@ -549,6 +572,7 @@ func Move(SetDirection):
Prev_dir_Opp = "U"
move += Move_Strength
Been_There()
FullCount += 1
if SetDirection == "U":
self.global_position.y -= 24
@@ -557,3 +581,4 @@ func Move(SetDirection):
Prev_dir_Opp = "D"
move += Move_Strength
Been_There()
FullCount += 1