diff --git a/PlayerScript.gd b/PlayerScript.gd index 4c21709..abfa7cc 100644 --- a/PlayerScript.gd +++ b/PlayerScript.gd @@ -309,7 +309,6 @@ func IntersectionDumping(): IntersectionDump.push_back(Current_Position) var Dupe = IntersectionDump.duplicate(true) IntersectionDump = Dupe - #print(IntersectionDump) Move_Check9 = move func CallableRaycastData(): @@ -330,7 +329,7 @@ func IntersectionWaysAvailable(): var Sender = [] var Colliders = [R,L,U,D] var DirArray = ["R","L","U","D"] - if Move_Check7 != move and TypeOfIntersectionHelper() == "BlanketIntersection" and Detail_Dict.Been_There == false:# and Intersections.find(Current_Position) == -1: + if Move_Check7 != move and TypeOfIntersectionHelper() == "BlanketIntersection" and Detail_Dict.Been_There == false: for n in Colliders.size(): if Colliders[n] == false: Sender.push_back(DirArray[n])