Trunk is fully working and the route order is coming along. Route order needs an algo with non-biased to front. Maybe score system but idrk probably score system. Also the reverse thing is done
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@@ -61,7 +61,7 @@ var CircleInts = 0
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var LogDumpOrdered = []
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var Order = []
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var Intersections_from_root = []
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var TargetCord = [[0,-11], [13,-13], [15,-19]] # HAD TO CHANGE TARGET CORD, IT WAS PREVIOUSLY [2,-10]
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var TargetCord = [[0,-11], [13,-14], [15,-19]] # HAD TO CHANGE TARGET CORD, IT WAS PREVIOUSLY [2,-10]
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var CircleCompleted = null
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var AutoBacktrack = false
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var IntersectionDict = {"Cord": [], "Data": [] }
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@@ -81,7 +81,7 @@ var TargetsArray = []
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var Goal = false
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var Trunk = []
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var PreTrunk = []
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var count = {}
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var InstancesDict = {}
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func _input(event):
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#if Current_Position != TargetCord:
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@@ -104,9 +104,7 @@ func _input(event):
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elif event.is_action_pressed("ui_accept"):
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AutoSolve()
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var Arrays = [['apple', 'orange', 'banana', 'pear', 'fish', 'pancake', 'taco', 'pizza'],['banana', 'pizza', 'fish', 'apple'],['taco', 'fish', 'apple', 'pizza'],["apple","fish"]]
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#Instances(Arrays)
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#print(Tree_Array)
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# print(Current_Position)
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func _process(delta):
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FoundGoal()
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AllObjectsFound()
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@@ -196,16 +194,29 @@ func AllObjectsFound():
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#print("This is the Trunk ", Trunk)
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var Arrays = [['apple', 'orange', 'banana', 'pear', 'fish', 'pancake', 'taco', 'pizza'],['banana', 'pizza', 'fish', 'apple'],['taco', 'fish', 'apple', 'pizza'],["apple","fish"]]
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Trunk = CommonElements2(AllSetsToGoal)
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print("This is the trunk: ", Trunk)
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print()
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print()
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AllSetsToGoal = TrunkDelete()
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Instances(AllSetsToGoal)
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FullReverse(AllSetsToGoal)
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#print(n ," set is equal to : ", placeHolder)
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InstancesDict = Instances(AllSetsToGoal)
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print()
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FullReverse(AllSetsToGoal)
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FullReverse(Trunk)
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print("This is the trunk: ", Trunk)
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print()
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print(AllSetsToGoal)
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print()
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for n in Trunk:
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RGoBack(n)
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Route()
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Move_Check1 = move
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func Route():
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var BestFirst = {}
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for n in AllSetsToGoal:
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if InstancesDict[n] == 2:
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print("Heyyyyy")
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func Mark(Prev_Direction):
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var response = ways[IntersectionCounter()]
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@@ -635,6 +646,11 @@ func GoBack(Set):
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for n in Set:
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Move(n)
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func RGoBack(Set):
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AutoBacktrack = true
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for n in Set:
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RMove(n)
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func IntersectionCounter():
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var R: bool = $Rightv.is_colliding()
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var L: bool = $Leftv.is_colliding()
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@@ -660,21 +676,12 @@ func RaycastHelper():
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func FullReverse(data):
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var vars = []
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print(data)
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print()
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print()
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data.reverse()
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print(data)
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print()
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print()
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for n in data:
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n.reverse()
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vars.push_back(n)
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print("vars: ")
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print()
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print(vars)
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print()
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print()
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for i in n:
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i.reverse()
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vars.push_back(i)
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func TypeOfIntersectionHelper():
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if Detail_Dict.Type != "Plain Path" and Detail_Dict.Type != "Dead End":
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@@ -683,15 +690,16 @@ func TypeOfIntersectionHelper():
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return "OneDirectionPath"
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func Instances(Arrays):
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var count = {}
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for x in Arrays:
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for n in x:
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if count.get(n) == null:
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count[n] = 0
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if count.get(n) != null:
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count[n] += 1
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print(count)
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count = count.duplicate(true)
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return count
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func CommonElements2(Arrays):
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var count = []
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@@ -814,6 +822,44 @@ func Move(SetDirection):
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Been_There()
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FullCount += 1
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func RMove(SetDirection):
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if SetDirection == "R":
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self.global_position.x -= 24.4
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Current_Position[0] -=1
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Prev_dir = "L"
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Prev_dir_Opp = "R"
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move += Move_Strength
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Been_There()
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FullCount += 1
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if SetDirection == "L":
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self.global_position.x += 24.4
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Current_Position[0] +=1
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Prev_dir = "R"
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Prev_dir_Opp = "L"
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move += Move_Strength
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Been_There()
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FullCount += 1
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if SetDirection == "D":
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self.global_position.y -= 24
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Current_Position[1] +=1
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Prev_dir = "U"
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Prev_dir_Opp = "D"
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move += Move_Strength
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Been_There()
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FullCount += 1
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if SetDirection == "U":
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self.global_position.y += 24
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Current_Position[1] -=1
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Prev_dir = "D"
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Prev_dir_Opp = "U"
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move += Move_Strength
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Been_There()
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FullCount += 1
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func AutoSolve():
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var DirectionStrengths = [6,6,5,6]
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var Colliders = RaycastHelper()
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