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@@ -79,7 +79,8 @@ var FirstGoTo = []
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var AllSetsToGoal = []
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var TargetsArray = []
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var Goal = false
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#TODO Fix TREE ARRAY BUG
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var Trunk = []
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func _input(event):
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#if Current_Position != TargetCord:
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if event.is_action_pressed("ui_left"):
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@@ -179,26 +180,22 @@ func FoundGoal():
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func AllObjectsFound():
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if Tree_Array_SetStart != Tree_Array[0]:
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var CurrentInstructionSet = []
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if Move_Check1 != move:
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print("We Done!!!!!!!!!!!!!!!!!")
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print()
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#for n in AllSetsToGoal.size():
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# print(n ," set is equal to : ", AllSetsToGoal[n] )
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# print()
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for n in AllSetsToGoal.size():
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var PrimaryPlaceHolder = AllSetsToGoal[n]
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if n < AllSetsToGoal.size():
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var SearchPlaceHolder = AllSetsToGoal[n]
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print()
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print("Search Placeholder ",n)#, " is : ", SearchPlaceHolder )
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for i in SearchPlaceHolder:
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print("The Broken up pieces is: ",i)
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for index in AllSetsToGoal.size():
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if n != index:
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print("The Index is the ",index, " placeholder: ", AllSetsToGoal[index].find(i))
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else:
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print(index," Is the same as the placeholder")
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print(n ," set is equal to : ", AllSetsToGoal[n] )
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print()
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print("The size for ", n, " is: ", AllSetsToGoal[n].size())
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CurrentInstructionSet.push_back(AllSetsToGoal[n].size())
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print("The max is: ", (CurrentInstructionSet).max())
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var key = CurrentInstructionSet.find(CurrentInstructionSet.max())
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for i in AllSetsToGoal.size():
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if i != key:
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print(i)
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for x in AllSetsToGoal[key]:
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print(x)
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Move_Check1 = move
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